Time Stop in D&D 5e: How to Use the Time-Stopping Spell

In Dungeons and Dragons 5e, there are a variety of powerful spells that can turn the tide of battle in your favor. One of the most unique and powerful spells in the game is Time Stop 5e, which allows you to temporarily freeze time and take multiple actions before time resumes.

In this article, we’ll explore the powerful spell known as Time Stop in Dungeons and Dragons 5e. You’ll learn what this spell does, how to cast it, and how to use it effectively in combat and non-combat situations. We’ll also discuss why Time Stop is considered one of the best spells in D&D 5e and share a compelling story of how it was used in a game. Whether you’re a seasoned D&D player or just starting out, this article will provide valuable insights into one of the game’s most unique and powerful spells.

Briefly Stop Time

The Time Stop spell is a 9th-level spell, which means it is one of the most difficult spells to learn and cast. However, its effects are truly worth the effort. When you cast Time Stop, time is frozen for everyone and everything except for you. You then get to take up to 1d4+1 turns in a row, during which you can move and take any action you wish, including attacking, casting spells, or interacting with objects.

It’s important to note that during Time Stop, you are not invisible or invulnerable. If you attack or cast a spell that requires a physical component, such as touching a creature, the spell will resume as soon as the time stop ends. In addition, any area-of-effect spells that you cast will not take effect until time resumes, so you need to carefully consider your actions during this time.

Level Up with Time Stop 5e

To cast Time Stop, you need to be at least a 17th-level wizard, sorcerer, or bard. This means that you need to invest a lot of time and resources into your character before you can even attempt to cast this spell.

However, the benefits of being able to temporarily freeze time and take multiple turns in a row can be incredibly powerful in combat or other situations.

One creative use of the Time Stop spell is to use it in conjunction with other spells or abilities to set up devastating combos. For example, you could use the Time Stop spell to cast multiple area-of-effect spells, such as Fireball or Meteor Swarm, in quick succession.

You could also use the Time Stop spell to buff yourself with spells like Haste or Fly, or to set up traps or ambushes for your enemies.

Time Stop: Non Combat Situations

Players can use Time Stop not only in combat situations but also effectively in non-combat scenarios, such as when they need to do something quickly without interruption or when they need to scout an area without being detected. Here are some examples of how to use Time Stop outside of battle:


Utilizing Time Stop can be incredibly useful for players who need to quickly scout out an area without being detected. You can freeze time, explore the area, and return to your starting point before time resumes. This can be especially helpful if you’re trying to avoid traps or ambushes.

Gathering Information

Time Stop can also be used to gather information quickly. For example, you could freeze time and read through a library or archive, gathering all the information you need before time resumes. This can be especially helpful if you’re on a tight deadline or need to gather information discreetly.


If you need to craft a complex item, such as a magic item or potion, Time Stop can be a huge time-saver. You can freeze time, gather all the materials you need, and complete the crafting process before time resumes. This can be especially helpful if you’re on a tight deadline or need to craft an item in secret.


If you find yourself in a dangerous situation and need to make a quick escape, Time Stop can be incredibly useful. You can freeze time, make your escape, and return to safety before time resumes. This can be especially helpful if you’re trying to avoid pursuers or need to get out of a dangerous area quickly.

Players can find that Time Stop is an incredibly versatile spell that can be utilized in a wide variety of non-combat situations. It can save you time, help you gather information, and even save your life in dangerous situations.

Casting Time Stop

In Time Stop, only the caster experiences time passage and can take uninterrupted actions.

In one particularly challenging encounter, my party and I were facing off against a powerful demon lord and its minions. We were struggling to keep up with the demon’s attacks and were taking heavy damage.

Remembering I had the Time Stop spell saved our losing battle.

I quickly cast Time Stop, freezing the demon lord and its minions in place. I then used the opportunity to cast several powerful spells, including Meteor Swarm and Chain Lightning.

As time resumed, the sudden barrage of spells caught the demon lord and its minions off guard. Dealing heavy damage and even knocking the demon lord prone with the force of the attack.

However, the demon lord was not defeated yet. It quickly regained its composure and began to attack us once again. I knew that I needed to act fast if we were going to survive. I used Time Stop again, this time to buff my party members with Haste and Fly. After the spell ended, my party had the advantage over the demon lord. Being able to move and attack much faster.

The battle raged on for several more rounds, with both sides taking heavy damage. However, in the end, we were able to emerge victorious, thanks in no small part to the strategic use of the Time Stop spell.

Overall, my experience using the Time Stop spell was incredibly satisfying. It allowed me to turn the tide of a seemingly impossible battle and gave me a new appreciation for the power of high-level spells in D&D 5e.

If you ever find yourself facing a tough opponent, remember that sometimes, a well-timed Time Stop can be the key to victory.

Other Creatures & Time Stop

In addition to its many uses for the caster, Time Stop can also have a profound effect on other creatures. During Time Stop, other creatures besides the caster are frozen and unable to act. Making enemies helpless while allowing the caster to gain the upper hand with freedom of movement.

However, it’s important to note that while other creatures are frozen in time, they are not helpless. Damage dealt to other creatures during Time Stop takes effect once the spell ends. Other creatures with legendary or lair actions may act during Time Stop.

Other creatures with the ability to manipulate time may be immune to Time Stop. In these cases, the caster will need to rely on other spells and abilities to gain the upper hand.


Overall, Time Stop is a very powerful and unique spell that can be incredibly useful in a variety of situations. Use Time Stop wisely for maximum impact, as it is a high-level spell with limited duration.

Master the Time Stop spell for a creative and strategic edge in your D&D 5e campaigns.

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