Dragon Ball FighterZ Rollback Netcode, Last Minute Surprise at EVO2022
Someone gathered all seven dragon balls in preparation for EVO2022 and made one hell of a wish! Dragon Ball FighterZ rollback netcode was announced as the FINAL final patch for the Dragon Ball fan-favorite fighting game.
Producer Tomoko Hiroki jumped on stage after the Dragon Ball FighterZ Grand Finals concluded to make the announcement. Even though she made the announcement in Japanese, the crowd went wild the moment they heard “rollback”.
The delay-based netcode of Dragon Ball FighterZ has been the biggest complaint by fans since the game’s release in 2018. During the pandemic, professional competitors dropped out of official online tournaments because the netcode makes high level play frustrating.
Fighting games are all about playing to your strengths, exploiting your opponent’s weaknesses, and timing. So much comes down to timing. Combos, reactions, blocking, reflecting, etc. These don’t matter much if you’re a casual player, but when you get halfway decent at the game, the time between when you press a button and when your character acts makes the difference between victory and defeat.
For years, the developers told fans that rollback is out of the question due to the work involved.
Dragon Ball FighterZ Rollback Netcode will soon be a reality
So what changed? Especially since Producer Hiroki specified there will be no more content updates or patches after rollback rolls out.
This might be a test for the inevitable sequel. Dragon Ball FighterZ has achieved great success and still has a healthy playerbase four years later. There are still multiple high level tournaments throughout the year for the game and there are plenty of YouTube channels creating content around the game. The community is alive and well, and you can hear the excitement in the crowd when rollback was announced.
In short, Dragon Ball FighterZ is too much of a success to not make a sequel. So if ArcSys is working on DBFZ 2, this would be an investment into ironing out any issues before DBFZ 2 is complete. Not to mention, Bandai Namco is keeping the community invested in DBFZ by addressing THE ISSUE fans have been begging ArcSys to address for years.
But what is rollback netcode?
Rollback netcode creates a nearly lagless experience for online play. And as I mentioned above, that is crucial for game that depends heavily on input timing. Delay-based netcode forces players to deal with a noticeable input delay that can vary from moment to moment, causing random interruptions in gameplay. The slightest interruption in the flow of a match can turn the tide for either player.
Rollback isn’t coming to all platforms, however. Producer Hiroki specified the PS5, Xbox Series S/X, and PC will have rollback. But the PS4 and Xbox One will not receive rollback. Fortunately, Hiroki said they are working on an upgrade path for PS4 and Xbox One owners to upgrade to the current-gen release.
There were no details given for when rollback netcode will be rolled out and no mention was made of the Nintendo Switch version.
Dragon Ball FighterZ released in 2018 on PS4, Xbox One, and PC. A Switch version was later released that same year.
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