Charger 5e Feat: Everything You Need to Know

If you’re a D&D player, you’re probably familiar with feats. These abilities are special features that characters can acquire in addition to their regular class features. One of the most popular feats in Dungeons & Dragons 5th Edition (5e) is the Charger feat. In this article, we’ll cover everything you need to know about this powerful feat.
Feature | Details |
---|---|
Feat Name | Charger |
Benefit | When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack’s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed). |
Limitations | Can only be used with melee weapons. Only allows movement in a straight line, and doesn’t work with ranged weapons or spell attacks. |
Recommended Classes | Fighters, Rogues, Barbarians, and Monks. |

What is the Charger 5e Feat?
The Charger feat is a combat-focused feat that allows you to use your action to Dash and then use a bonus action to make a melee weapon attack or shove a creature.
If you move at least 10 feet in a straight line before taking the bonus action, you either gain a +5 bonus to the attack’s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).
How to Get the Charger Feat
Unlike many other feats in D&D 5th Edition that have ability score prerequisites, the Charger feat does not have any such requirement.
This means that any character can choose to take the feat as long as they have an available feat choice and meet the other general requirements for taking feats.
In order to take a feat, a character must have an Ability Score Improvement available at certain levels, which they can choose to forgo to gain a feat instead.
The Charger feat is accessible to any character who wants to improve their melee combat abilities with an added mobility option. This makes it a popular choice among players who want to increase their combat effectiveness and flexibility on the battlefield.

Advantages of the Charger Feat
The Charger feat has several advantages that can make it a valuable addition to your character’s abilities. Here are some of the main benefits:
Extra damage:
Move 10 feet in a straight line before attacking to get a +5 damage bonus. This is particularly useful with high-damage weapons like greatswords or greataxes.
Mobility:
Dash to move quickly and easily in and out of combat. This is particularly useful for closing the gap with a ranged enemy or retreating from a dangerous foe.
Control:
By using your bonus action to shove a creature, you can push them up to 10 feet away from you. This can be a useful way to reposition enemies, push them off ledges, or move them into range of other characters’ attacks.
Limitations of the Charger Feat
While the Charger feat has many advantages, it also has some limitations that you should be aware of:
Limited use:
The Charger feat can only be used once per turn, so you’ll need to choose when to use it carefully. If you’re facing multiple enemies, you may need to decide whether to use it to attack one enemy or to move quickly to engage another.
Requires movement:
To get the full benefits of the Charger feat, you’ll need to move at least 10 feet in a straight line before attacking. This can be difficult in certain situations, such as when you’re fighting in a narrow corridor or are otherwise limited in your movement.
Requires a melee weapon:
The Charger feat only works with melee weapons, so if you’re using a ranged weapon or spells, you won’t be able to take advantage of its benefits.

Charger Feat and Multi-Classing
If you’re playing a character with multiple classes, you may be wondering how the Charger feat interacts with your abilities. Here are a few things to keep in mind:
- Monk: The Charger feat can be a good option for monks, who rely on their mobility and unarmed strikes in combat. By using the bonus action to make a melee attack, a monk can get an extra attack in addition to their regular attacks, potentially increasing their damage output.
- Barbarian: The Charger feat can work well with the barbarian’s Rage ability, which grants them bonus damage on melee attacks. By combining the Charger feat with a powerful melee weapon, a barbarian can deal massive amounts of damage in a single turn.
- Rogue: The Charger feat can be a useful addition to a rogue’s abilities, allowing them to quickly move in and out of combat and take advantage of their Sneak Attack ability. By using the bonus action to make a melee attack, a rogue can potentially deal extra damage if they meet the requirements for Sneak Attack.
- Fighter: The Charger feat is a popular choice for fighters, who can combine it with their Action Surge ability to make multiple attacks in a single turn. By using the Charger feat and Action Surge together, a fighter can potentially make three or four attacks in a single turn, dealing massive amounts of damage.
Frequently Asked Questions (FAQs)
Can I use the Charger feat with ranged weapons?
No, the Charger feat only works with melee weapons. If you’re using a ranged weapon, you won’t be able to take advantage of its benefits.
Does the Charger feat allow me to move through difficult terrain?
No, the Charger feat only allows you to move in a straight line. You’ll still need to navigate around obstacles and difficult terrain.
Can I use the Charger feat and make a spell attack instead of a melee attack?
No, the Charger feat only allows you to make a melee weapon attack.
Can I use the Charger feat and make a grapple attempt instead of a shove?
No, the Charger feat only allows you to make a shove attempt, not a grapple attempt.
Can I use the Charger feat and then use my Action Surge ability?
Yes, you can use the Charger feat and then use your Action Surge ability to make additional attacks in a single turn.
Conclusion
The Charger feat is a powerful addition to any melee-focused character in Dungeons & Dragons 5th Edition.
Gain extra mobility and damage output in combat by dashing and making a melee weapon attack or shove using your bonus action.
However, it’s important to be aware of the limitations of the feat and to choose when to use it carefully. Whether you’re a fighter, rogue, barbarian, or monk, the Charger feat can be a valuable tool in your arsenal.
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